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109
frontend/src/utils/constants.js
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109
frontend/src/utils/constants.js
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export const GRID_SIZE = 32
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export const CELL_SIZE = 1
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export const PLAYER_SIZE = 0.8
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export const ZOMBIE_SIZE = 0.8
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export const WALL_SIZE = 1
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export const SPAWN_SIZE = 1
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export const TICK_RATE = 30
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export const TICK_INTERVAL = 1000 / TICK_RATE
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export const WEAPONS = {
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PISTOL: 'pistol',
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MACHINE_GUN: 'machine_gun',
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SHOTGUN: 'shotgun',
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GRENADE: 'grenade'
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}
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export const WEAPON_CONFIG = {
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[WEAPONS.PISTOL]: {
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name: 'Pistol',
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damage: 25,
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fireRate: 400,
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ammo: Infinity,
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maxAmmo: Infinity,
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speed: 20,
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spread: 0,
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pellets: 1,
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range: 30,
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auto: false,
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chargeable: false
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},
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[WEAPONS.MACHINE_GUN]: {
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name: 'Machine Gun',
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damage: 15,
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fireRate: 100,
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ammo: 100,
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maxAmmo: 100,
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speed: 25,
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spread: 0.05,
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pellets: 1,
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range: 25,
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auto: true,
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chargeable: false
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},
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[WEAPONS.SHOTGUN]: {
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name: 'Shotgun',
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damage: 20,
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fireRate: 800,
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ammo: 20,
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maxAmmo: 20,
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speed: 18,
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spread: 0.15,
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pellets: 6,
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range: 12,
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auto: false,
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chargeable: false
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},
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[WEAPONS.GRENADE]: {
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name: 'Grenade',
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damage: 100,
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fireRate: 1500,
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ammo: 10,
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maxAmmo: 10,
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speed: 12,
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spread: 0,
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pellets: 1,
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range: 15,
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auto: false,
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chargeable: true,
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maxCharge: 2000,
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explosionRadius: 3
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}
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}
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export const ZOMBIE_CONFIG = {
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BASE_HEALTH: 100,
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BASE_SPEED: 2,
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DAMAGE: 10,
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ATTACK_RATE: 1000,
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SPAWN_INTERVAL_BASE: 3000,
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SPAWN_INTERVAL_MIN: 800,
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DIFFICULTY_INCREASE_INTERVAL: 30000,
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HEALTH_INCREASE_PER_WAVE: 20,
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SPEED_INCREASE_PER_WAVE: 0.1,
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LOOT_DROP_CHANCE: 0.3
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}
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export const PLAYER_CONFIG = {
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MAX_HEALTH: 100,
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SPEED: 5,
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INVULNERABLE_TIME: 500
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}
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export const MSG_TYPE = {
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CREATE_ROOM: 'create_room',
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JOIN_ROOM: 'join_room',
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LEAVE_ROOM: 'leave_room',
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ROOM_LIST: 'room_list',
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ROOM_STATE: 'room_state',
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READY: 'ready',
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START_GAME: 'start_game',
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GAME_STARTED: 'game_started',
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PLAYER_INPUT: 'player_input',
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GAME_STATE: 'game_state',
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PLAYER_JOIN: 'player_join',
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PLAYER_LEAVE: 'player_leave',
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ERROR: 'error',
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PING: 'ping',
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PONG: 'pong'
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}
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