47 lines
1.2 KiB
Java
47 lines
1.2 KiB
Java
package com.zombie.game.server;
|
|
|
|
import com.zombie.game.model.GameWorld;
|
|
|
|
public class GameLoop implements Runnable {
|
|
private String roomId;
|
|
private GameWorld world;
|
|
private GameWebSocketServer server;
|
|
private volatile boolean running;
|
|
private static final int TICK_RATE = 30;
|
|
private static final long TICK_INTERVAL = 1000 / TICK_RATE;
|
|
|
|
public GameLoop(String roomId, GameWorld world, GameWebSocketServer server) {
|
|
this.roomId = roomId;
|
|
this.world = world;
|
|
this.server = server;
|
|
this.running = true;
|
|
}
|
|
|
|
@Override
|
|
public void run() {
|
|
long lastTime = System.currentTimeMillis();
|
|
|
|
while (running) {
|
|
long now = System.currentTimeMillis();
|
|
long delta = now - lastTime;
|
|
|
|
if (delta >= TICK_INTERVAL) {
|
|
float dt = delta / 1000.0f;
|
|
world.update(dt);
|
|
server.broadcastGameState(roomId, world);
|
|
lastTime = now;
|
|
} else {
|
|
try {
|
|
Thread.sleep(1);
|
|
} catch (InterruptedException e) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void stop() {
|
|
running = false;
|
|
}
|
|
}
|